Pokemon Saga
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeLatest imagesSearchRegisterLog in

 

 02: Levels and Statistics

Go down 
AuthorMessage
Professor Sycamore

Professor Sycamore


Posts : 3
Pokédollars Pokédollars : 0
Join date : 2013-10-16

02: Levels and Statistics Empty
PostSubject: 02: Levels and Statistics   02: Levels and Statistics Dot10Fri Nov 01, 2013 4:26 pm

A level is a number between 1 and 100 that each pokemon has. Levels determine several things; Additional stats, moves, and evolution. Each level a pokemon earns gives them two additional stat points which increases the abilities of the pokemon. What these are and how they work is explained below in the Statistics section of this post. Like in the games, Pokemon earn moves as they level up. What moves they earn and at what level is determined by the games. To find a list of what each pokemon, go to Bulbapedia and search the pokemon's name. Each pokemon has a section called learnset, under which is a section called "By leveling up" under which this list can be found. Finally, certain pokemon evolve based off their level, for example Bulbasaur can evolve into Ivysaur once it is at least level 16.

Levels are gained by experience points. The amount of experience points required to level up is identical to the pokemon's current level. This means if the pokemon is level 20 they need 20 experience points to reach level 21. Experience points are gained through roleplaying, and are calculated off word count.

If in the roleplay post the individual is doing training-esque things such as battling and is not fighting another player controlled trainer, the post is worth an experience point per ten words. If the trainer captures a wild pokemon in this post the post is worth an experience point per twenty words.

When fighting another player controlled trainer, the post is worth an experience point per fifty words, but the pokemon will also earn experience identical to the level of a pokemon it knocks out.

Experience points for a post are given out when the post is placed in the trainer's pokemon registry and processed by a staff member.

02: Levels and Statistics Dragon11

Statistics, or stats, are a series of numerical values that determine certain aspects of your pokemon. There are Six in total:

HP [Hit Points], Attack, Defense, Special Attack, Special Defense, Speed.

Here's a quick break down of what each of these stats do:

HP: Hit points determines how much damage your pokemon can take before fainting. Unlike the video games, this isn't decided numerically [numerically meaning an attack does X damage, X is deducted from HP, if HP runs out pokemon faints] but instead is done logically. The more HP your pokemon has, the more punishment it can take before fainting. Think of it this way, a tough pokemon with a lot of HP won't faint from a few broken ribs, while a small, frail pokemon with little HP would.

Attack: Attack is the power your physical blows deal. The strength of striking at another pokemon without using a move as well as physical moves is decided by your attack.

Defense: Defense is your pokemon's raw defensive power. Defense determines how resistant you are to non-move strikes and physical moves used on your pokemon. If the attack and defense are the same, the attack would hurt, whereas if the attack is far lower than the defense, it wouldn't leave a scratch. Alternatively if the attack is far higher than the defense the strike would be cripplingly painful.

Special Attack: Special attack determines the power of Special moves. Special moves are attacks like Flamethrower or Ice beam.

Special Defense: Special defense works like normal defense, but determines how resistant the pokemon is to Special Attacks

Speed: Speed decides how fast the pokemon is. If the pokemon has little speed, it moves slowly, whereas if it has a lot of speed it is very fast. Faster pokemon would find it easier to land and avoid attacks than slower pokemon that can be avoided and move too slow to dodge most attacks.

A lot of pokemon won't have rounded out numbers on their stats, but instead will have very specific numbers. For example, Pokemon A has a speed of 111 while pokemon B has a speed of 134. If there is a small numerical difference, the stats will be treated as equal.

  • 10 points or less between Stat A and Stat B:
    Treated as equal.

  • Between 11 and 20 point difference between Stat A and Stat B:
    The higher stat has a minute advantage.

  • Between 21 and 35 point difference between Stat A and Stat B:
    The higher stat has a noteworthy advantage.

  • Between 36 and 50 point difference between Stat A and Stat B:
    The higher stat has a large advantage

  • Between 51 and 75 point difference between Stat A and Stat B:
    The higher stat has a huge advantage

  • 76 or higher point difference between Stat A and Stat B:
    The higher stat has a colossal and near insurmountable advantage.


Stats on this website have two parts: Base stats, which are universal for each species of pokemon, and Additional stats. Additional stats are the stat points divided by the trainer among the various stats available when creating a starter pokemon and upon leveling up a pokemon. Wild pokemon higher than level 1 have the additional stats they would have at their level, but they are randomly divided among their stats available.

When a member of staff moves a pokemon you have obtained into your Pokemon registry, They will add it's base stats, combine them with the additional stats you have assigned it and any stat modifiers given from held items and form a total. It will be formatted like this:

[This example is taken from Master Red's Poliwrath. The held item is "Defense Bangle: Increases Defense and Special Defense by +10."]

HP: 90 (+50) = 140
Attack: 85 (+16) = 101
Defense: 95 (+15 | +10 from held item) = 120
Special Attack: 70 (+50) = 120
Special Defense: 90 (+25 | +10 from held item) = 125
Speed: 70 (+30) = 100

The above is formatted like this:

Stat: Base stat (Additional Stat | Held item modifier if any) = Total Stat value

Each time a pokemon levels up, they gain +2 points to attribute to stat(s) of their choice.
Back to top Go down
 
02: Levels and Statistics
Back to top 
Page 1 of 1
 Similar topics
-
» 02: Statistics and Levels breakdown
» 02: How Statistics, Levels and Evolution Works!

Permissions in this forum:You cannot reply to topics in this forum
Pokemon Saga :: Trainer's Encyclopedia :: Guidelines :: Beginner Guidelines-
Jump to: