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 02: How Statistics, Levels and Evolution Works!

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Red

Red


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PostSubject: 02: How Statistics, Levels and Evolution Works!   02: How Statistics, Levels and Evolution Works! Dot10Fri Oct 18, 2013 8:27 am

Post One covers statistics, while post two covers experience, levels and evolution.

Statistics, or stats, are a series of numerical values that determine certain aspects of your pokemon. There are Six in total:

HP [Hit Points], Attack, Defense, Special Attack, Special Defense, Speed.

Here's a quick break down of what each of these stats do:

HP: Hit points determines how much damage your pokemon can take before fainting. Unlike the video games, this isn't decided numerically [numerically meaning an attack does Y damage, Y is deducted from HP, if HP runs out pokemon faints] but instead is done logically. The more HP your pokemon has, the more punishment it can take before fainting. Think of it this way, a tough pokemon with a lot of HP won't faint from a few broken ribs, while a small, frail pokemon with little HP would.

Attack: Attack is the power your physical blows deal. The strength of striking at another pokemon without using a move as well as physical moves is decided by your attack.

Defense: Defense is your pokemon's raw defensive power. Defense determines how resistant you are to non-move strikes and physical moves used on your pokemon. If the attack and defense are the same, the attack would hurt, whereas if the attack is far lower than the defense, it wouldn't leave a scratch. Alternatively if the attack is far higher than the defense the strike would be cripplingly painful.

Special Attack: Special attack determines the power of Special moves. Special moves are attacks like Flamethrower or Ice beam.

Special Defense: Special defense works like normal defense, but determines how resistant the pokemon is to Special Attacks

Speed: Speed decides how fast the pokemon is. If the pokemon has little speed, it moves slowly, whereas if it has a lot of speed it is very fast. Faster pokemon would find it easier to land and avoid attacks than slower pokemon that can be avoided and move too slow to dodge most attacks.

A lot of pokemon won't have rounded out numbers on their stats, but instead will have very specific numbers. For example, Pokemon A has a speed of 111 while pokemon B has a speed of 134. If there is a small numerical difference, the stats will be treated as equal.

  • 10 points or less between Stat A and Stat B:
    Treated as equal.

  • Between 11 and 20 point difference between Stat A and Stat B:
    The higher stat has a minute advantage.

  • Between 21 and 35 point difference between Stat A and Stat B:
    The higher stat has a noteworthy advantage.

  • Between 36 and 50 point difference between Stat A and Stat B:
    The higher stat has a large advantage

  • Between 51 and 75 point difference between Stat A and Stat B:
    The higher stat has a huge advantage

  • 76 or higher point difference between Stat A and Stat B:
    The higher stat has a colossal and near insurmountable advantage.


Stats on this website have two parts: Base stats, which are universal for each species of pokemon, and Additional stats. Additional stats are the stat points divided by the trainer among the various stats available when creating a starter pokemon and upon leveling up a pokemon. Wild pokemon higher than level 1 have the additional stats they would have at their level, but they are randomly divided among their stats available.

When a member of staff moves a pokemon you have obtained into your Pokemon registry, They will add it's base stats, combine them with the additional stats you have assigned it and any stat modifiers given from held items and form a total. It will be formatted like this:

[This example is taken from Master Red's Poliwrath. The held item is "Defense Bangle: Increases Defense and Special Defense by +10."]

HP: 90 (+50) = 140
Attack: 85 (+16) = 101
Defense: 95 (+15 | +10 from held item) = 120
Special Attack: 70 (+50) = 120
Special Defense: 90 (+25 | +10 from held item) = 125
Speed: 70 (+30) = 100

The above is formatted like this:

Stat: Base stat (Additional Stat | Held item modifier if any) = Total Stat value

Each time a pokemon levels up, they gain +2 points to attribute to stat(s) of their choice.


Last edited by Red on Thu Oct 24, 2013 10:31 pm; edited 1 time in total
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Red

Red


Posts : 148
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Join date : 2013-10-11
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PostSubject: Re: 02: How Statistics, Levels and Evolution Works!   02: How Statistics, Levels and Evolution Works! Dot10Sat Oct 19, 2013 2:45 am

Once a pokemon reaches a level they can evolve at, the trainer can at their discretion update the pokemon's template to reflect the evolution and submit it in their registry. Pokemon that evolve via happiness evolve using a new Stone known as a Bliss stone, while pokemon that evolve via trades evolve with a Technology stone. If it requires a certain item to be held during the trade the item must be owned and combined with the Technology stone. These stones, along with the classic stones and all items required to gain unique evolutions such as the King's rock can be found on Floor Four of the Celadon Department Store. If for any reason we have made an error and you are unable to evolve a certain pokemon please contact Red via PM immediately. Be sure to check all the stones evolution choices first however, as certain pokemon have been added to the classic stones as well. For example Eevee now evolves into Umbreon with the moon stone and Espeon with the Sun Stone.
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